CG Arthr0

3D Generalist | Technical Artist

Versatile polymath & self-taught 3D Artist specializing in modeling, shading, and technical art.

Games Developed

Multidisciplinary Expertise

Hard Surface

Creating intricate machinery, vehicles, and high-fidelity game assets optimized for real-time engines.

Look Development

Advanced PBR texturing, procedural shading, and lighting logic to achieve striking photorealism.

Environment Art

Building massive, immersive environments focusing on mood, storytelling, and lighting composition.

Technical Art

Bridging art and logic with Unreal Engine integrations, cloth sims, and performance optimization.